Alliance attack

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Crash
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Alliance attack

Post by Crash » Mon Apr 23, 2018 8:32 pm

Is there a way to gather all the Alliance attacks, so all the troops count as one army? Or does the first attacker just get all the casualties from the defender?
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InstantWarSupport
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Re: Alliance attack

Post by InstantWarSupport » Tue Apr 24, 2018 9:02 am

Hello Crash,

Thank you for your message.

Several players could sync their attacking armies to reach the targeted player at the same time.

This way, you will have one combined attacking army and the damage will be dived.

Let me know if this does not answer your question :)

Thanks in advance.
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BlueMoonWarrior
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Re: Alliance attack

Post by BlueMoonWarrior » Sat May 12, 2018 1:35 pm

Syncing attacks is difficult - too many factors such as distance from the enemy, march size, etc. It would be a lot easier for alliance to perform joint attacks if there were a feature where a timer is set, then players could add their armies and they'd all begin marching once the timer ends.
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Re: Alliance attack

Post by War.Advisor » Mon May 14, 2018 1:03 pm

BlueMoonWarrior you are correct, it does take more efforts to launch a successful synchronized attack but the benefits, far outweigh the negatives.

In a synchronized attack there are no prior warnings. The target in question will see only the incoming marches at the time of their start, in comparison with a pre-gathering of armies that will give a prior warning to the enemy. There are no limits of how many commanders can join the battle too, which can help topple even the strongest of opponents. And after the battle starts, commanders can join to it at any time before the end of combat. Of course for best results you should try to join as close as possible, but this requires good teamwork and coordination, nothing more.

Last but not least, use the Attack command that allow leaders of alliances to determine a specific time of attack which will greatly improve your chances and give a small reward in the process.

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Re: Alliance attack

Post by InstantWarSupport » Mon May 14, 2018 1:13 pm

Hello BlueMoonWarrior,

You could perform a group attack by simply doing the following:

1. Each alliance member should check and share, the time he needs for his troops to reach the targeted player.
- Keep in mind that the needed time will change depending on the type of troops used for the attack.
2. The player with the longest attack time will start the attack.
3. Every other alliance member willing to join the attack, will have to check the battle timer and send his troops at the precise moment.

Example: 3 player attack:

1st player needs 5 min to reach the target.
2nd player needs 4 min to reach the target.
3rd player needs 3 min to reach the target.

1. 1st player starts the attack
2. 2nd player will send his troops once the battle timer shows 4:00 min. eta
3. 3rd player will send his troops once the battle timer shows 3:00 min. eta

I hope this will shed some light on the group attack.

Let me know if you have any other questions.
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Re: Alliance attack

Post by BlueMoonWarrior » Mon May 14, 2018 10:15 pm

It seems a little complicated but then, if it wasn’t, the strongest of alliances would be obliterating their opponents easily.
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ChocMilk
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Re: Alliance attack

Post by ChocMilk » Tue May 15, 2018 2:15 am

It’s not complicated, in fact it’s very easy

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Re: Alliance attack

Post by Sarge » Sat May 19, 2018 2:57 pm

Combined attacks are easy and VERY effective.

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Re: Alliance attack

Post by Gijoe2cool » Tue Nov 06, 2018 6:56 am

If you were going to have this fuction, it would have to work through the alliance hq to be effective. I used to play a game where the alliance had "roles", one of these roles was "war chief". How it worked was you had an option of assigning troops to be used by the alliance, these troops were kept, when I first started playing, at the alliance leaders base. Later they were kept in reserve at the war chiefs base. If the alliance wanted a joint attack, they could assign troops to the alliance, and the war chief would then use them to attack whoever.

If we did it similarly in instant war, you could do it by assigning troops to the alliance hq, seperate from your normal troops. Think of it as donating troops to the alliance, they wouldnt be yours anymore. Then if the alliance needs a strong attack against a player, the alliance leader could then send a massive army if troops. You could make this dependant on many things. How many troops in the hq. More alliance members, could also mean a bigger march, along with alliance technology upgrades as well.

Thats just one thought. The other ways you could do it are more ridiculous, and harder to implement. But if you did it the above way, there is no warning at all. Suddenly one giant force is headed for someone. Instead of them, using your example, seeing a marching army 5 mins away, then another one a few mins later, and yet another one after that. Then you have a hunch its big and could shield. As opposed to just seeing one march, and not assuming it holds several hundred thousand troops.

This is just my thoughts on it though...

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Re: Alliance attack

Post by ChocMilk » Thu Nov 08, 2018 1:42 am

Just stick with sync attacks, don’t dumb down the game by making it so easy

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