!!! Update 4 !!!

Tell us what features you'd like to see

Moderator: InstantWarSupport

War.Advisor
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!!! Update 4 !!!

Post by War.Advisor » Wed Sep 19, 2018 8:41 am

Greetings Commanders,

Feel free to share ideas and improvements that you would like to see in Update 4 of Instant War.

Regards,
War.Advisor
Best of luck on the Instant War battlefield ^^
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ChocMilk
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Re: !!! Update 4 !!!

Post by ChocMilk » Wed Sep 19, 2018 10:25 pm

Can we please see how many reinforcements are in our base, the HQ and also outposts

MalikSergiu
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Re: !!! Update 4 !!!

Post by MalikSergiu » Thu Sep 20, 2018 6:57 am

URGENT! Good Pay Players a quieting the game for its Time Wasting!

Not time consuming but time wasting. Players who pay you money, have wife's, children, house and a lot of things to do. We live in a Age of SPEED. Its unacceptable to pay 19$ for "Month Pass" and wait 5 MINUTES for troops to get to 1 Encounter and then 5 more MINUTES to return. Its 1.5hours for killing 10 Encounters. Its Boring, Repetitive Action not a Real Time Strategy. So players just quit and play something else. Short Games
My suggestion is:

1. Add to "Experimental Fuel Pass" Travel time to Encounters 20x faster. 15sec instead of 5min. This way, busy players can Consume All General 100 Energy in 3 minutes, not in 1.5 hours and instead of quieting the game, they will play short 5min 3-5 times per day.
This way everybody wins.
YOU GET YOUR MONEY for Monthly Pass (I am ready to pay 10-20$ every Month for it)
WE SAVE OUR PRECIOUS TIME.

Otherwise more and more players will just quit the game.
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KingLawr
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Re: !!! Update 4 !!!

Post by KingLawr » Mon Oct 01, 2018 6:54 pm

I also agree it’s a must need to see the amount of troops reinforcing you, outpost, and HQ. I think alliance HQ needs to be able to hold more troops then what’s it’s currently aloud. Another thing you should thing about adding is a way for coalition to talk to each other, like make another chat room for them to talk together. Another idea for defcon because it seems to be to short, is add another part where that alliance has to hold the capital for 4 hours without losing the capital.

ChocMilk
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Joined: Sun Apr 22, 2018 12:12 am

Re: !!! Update 4 !!!

Post by ChocMilk » Mon Oct 01, 2018 11:57 pm

The gold price for the base skins are too high, 500 gold for 24 hours is too expensive.

You only need to look around the server to see that all the bases still look the same.

Could you include the skins as rewards in the challenges or reduce to a tenth of the current gold price ?

gueredejeu
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Update 4 !!!

Post by gueredejeu » Tue Oct 02, 2018 7:34 am

Hello,
during the event DEFCON, the crossing of the fog by the troops is very annoying because of an almost unbearable slowness ... the time of march to reach the BOSS starting from camps having to cross different thicknesses of fog complicates the synchronized attacks even once in the central area. I suggest reconsidering the effects of crossing the fog of the central map.
regards

Prometheus
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Re: !!! Update 4 !!!

Post by Prometheus » Tue Oct 02, 2018 11:11 pm

You *really* need to change the routing algorithm you currently use from "shortest distance" to "shortest time". It's ridiculous to be sent through the sand storm to an encounter when another encounter is much closer from a timing perspective. Even a short distance through the sand storm (cutting an edge, for example) easily makes the time for a single encounter 30 minutes or more (total travel time both ways).
The value of using VIP to search for encounters is also greatly diminished due to this issue.

I would heartily recommend issuing this as a bug fix ASAP, as opposed to waiting for the next major update to change this.

As an alternative, scratch the entire idea of a middle area for anything other than the DefCon event - activate the sandstorm by pre-pending another 2 hour phase to the DefCon event (before teleporting bases out) and let's do away with a mechanic that cuts the map "in half" in terms of feasibly reachable locations.

Cheers,
Prom

ChocMilk
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Re: !!! Update 4 !!!

Post by ChocMilk » Wed Oct 03, 2018 11:19 pm

I’d agree with Prom, turn off the sandstorm outside of the defcon event and repopulate the area with resource tiles and encounters

eta457
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Re: !!! Update 4 !!!

Post by eta457 » Wed Oct 10, 2018 8:27 am

(In-Game name: SkullduggeryCain)
I have loved Instant War ever since I started playing it 5 months ago, and it has gotten better and better ever since. Here is what I would like to see:
1. Donate troops. So how this would work is that players could instead of having to wait and reinforce and having to wait for them to come back, you give troops PERMANTLY to another player, in your Alliance. This would help even out the numbers and give players an easier way to get troops fast if they are starting out, or if you need them, you could also request them.
2. Coalition attacking. Like others have said, this would works if you are in a Coalition with another Alliance, and you could then Attack with them at the same time. This would Be helpful in DEFCON, to help get Buildings with other Alliances..
3. Building Skins change. This would REMOVE the Building skins from the shop, and make so that each Building skin has a special power up that helps the Base and Troops out in the field.
4. Nanomatrials Camps. This means instead of having to wait periods of time for them, you can just mine Nanomaterials.
5. Gold mining. I personally think 12hrs for 120 gold is too long, so maybe cut down on wait times/make mines have more gold.
6. New event. I think a new event would be cool, and maybe tie in with DEFCON. So maybe you could make it so DEFCON goes less frequently (every 2/3 weeks, so it doesn't get boring) and would happen just 3 days before DEFCON, to maximise it's effects. In this event, some rebels have stolen the Nuclear Codes, and at the end of it, the Alliance who wins (the leader if it's a different alliance than the one that won DEFCON/The Prime Minister of the Alliance who won DEFCON) gets to nuke 3 players of their choosing, even if they are in their own Alliance. The players who get nuked would stay at their current HQ level, but would lose ALL their troops, regaredless of Tier. And finally:
7. Base spaces. Would you be able to finally reveal the last Add-on production spaces please?
Keep up the good work and hopefully players and you (PlayWing) find this useful!
Kind regards, SkulldugeryCain.
I'm a trouble-making spot!

MalikSergiu
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Re: !!! Update 4 !!!

Post by MalikSergiu » Tue Oct 16, 2018 4:01 am

Different design of different Encounters is great!
APC, Artilery, MLRS, Terminator, TOS-1, Mobile Nuke
BUT Tank, 9 times bigger than another Tank
and 3 times bigger then Food Farm & Industrial Complex
is a little bit exaggerated, don't you think?
Keep this game realistic, make them real size please.

P.S. Also you can use some of your own different level UGV, Armored, LSV, Artilery + Real Size Military Camp, for different level Encounters.


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