Search found 46 matches

by TDKnight
Sun Jul 08, 2018 1:49 am
Forum: Improvements archive
Topic: Aerial troops
Replies: 1
Views: 4272

Aerial troops

Had a little bit of an idea. What if we had aerial troops? They would take straight paths to their target, much like scout aircraft do. Additionally, you could introduce an anti-aircraft troops to act as the counter to these aerial troops. I think this could add a completely new dynamic to the comba...
by TDKnight
Fri Jul 06, 2018 10:37 pm
Forum: Improvements archive
Topic: System Attack
Replies: 3
Views: 5039

Re: System Attack

Agreed, Choc. I’m not quite sure what it is the OP is getting at.. It doesn’t make much sense to me. Could you try to explain it a different way?
by TDKnight
Fri Jul 06, 2018 8:26 am
Forum: Improvements archive
Topic: Patch Notes
Replies: 3
Views: 5146

Re: Patch Notes

Thank you very much. I got a lot of respect for you guys in how y’all take player opinions into consideration. It really speaks to your character.
by TDKnight
Thu Jul 05, 2018 12:56 am
Forum: Improvements archive
Topic: We need something new.. I've made a list.
Replies: 5
Views: 6377

Re: We need something new.. I've made a list.

We need something like a bulletin board for the internal affairs of every single alliance, for example, to be able to record rules or specific instructions from the leaders. I have suggested something similar previously. Yeah, it would really be nice. Wouldn’t even be that hard to implement, either...
by TDKnight
Wed Jul 04, 2018 8:42 am
Forum: Small Talk
Topic: Spanish speakers
Replies: 1
Views: 4281

Re: Spanish speakers

Congratulations.
by TDKnight
Wed Jul 04, 2018 1:10 am
Forum: Improvements archive
Topic: Patch Notes
Replies: 3
Views: 5146

Patch Notes

So far, I have not seen anything in relation to an official “patch notes,” which, in the future, could lead to some confusion as to what’s being changed/added with each update and is left to surprise players when the new update goes out. I think it would behoove the player base if the Dev Team would...
by TDKnight
Fri Jun 29, 2018 1:05 am
Forum: Improvements archive
Topic: Building Outposts
Replies: 3
Views: 5216

Re: Building Outposts

When it comes to building Outposts me and my alliance think that it is just too slow I think it needs to be a but faster. Because we have trouble doing anything else because we are always to busy just building we don’t have time to attack or gather it can take up too 3 or 4 days just to build one o...
by TDKnight
Wed Jun 20, 2018 10:31 pm
Forum: Improvements
Topic: !!! Update 3 !!!
Replies: 26
Views: 17341

Re: !!! Update 3 !!!

TDK are you in server 2 ? I can already see troop numbers when scouting Yes, I’m in server two. From what I understand, the way the current scout mechanics work are that your science building has to be something like 6 levels higher than the person that you’re scouting. That difference is what caus...
by TDKnight
Wed Jun 20, 2018 7:47 pm
Forum: Improvements
Topic: !!! Update 3 !!!
Replies: 26
Views: 17341

Re: !!! Update 3 !!!

Hello Commanders, Please share with us the things you would like to see in Update 3 of Instant War . Many thanks in advance for the suggestions. Better scouting. I don’t know why we can’t at least have rough approximations of troop count in an enemy base right out the gate. As your science building...
by TDKnight
Wed Jun 20, 2018 4:11 am
Forum: Improvements archive
Topic: Some long winded feedback..
Replies: 5
Views: 6259

Re: Some long winded feedback..

I’m definitely intrigued by this, but I’m really gonna need a better explanation of how tier 2 would work before I fully get behind it. A lot of it kinda went over my head, but you have my attention.