System Attack

Moderator: InstantWarSupport

Locked
tstan21
Private
Private
Posts: 3
Joined: Tue Jun 26, 2018 2:41 am

System Attack

Post by tstan21 » Fri Jul 06, 2018 9:40 am

I’m suggesting an idea to keep the game at somewhat at a balance. Some of the alliances/players have huge forces and for new players we have no chance to close the gap of power. I’m suggesting system attacks. At this point, the CPU sits there until PLAYERS attack them. The CPU level of attack would depend on the players strength level, troop level and experience. Basically matching the players HQ level or higher. Hope others could chime in and improve this idea.

ChocMilk
Corporal
Corporal
Posts: 102
Joined: Sun Apr 22, 2018 12:12 am

Re: System Attack

Post by ChocMilk » Fri Jul 06, 2018 6:31 pm

So what you’re saying is there’s no need to build up your base, just stay as an HQ5 as the CPU will defend you from all attacks ??

TDKnight
Private First Class
Private First Class
Posts: 46
Joined: Wed Jun 13, 2018 2:48 pm

Re: System Attack

Post by TDKnight » Fri Jul 06, 2018 10:37 pm

Agreed, Choc. I’m not quite sure what it is the OP is getting at.. It doesn’t make much sense to me. Could you try to explain it a different way?

User avatar
InstantWarSupport
General of the Army
General of the Army
Posts: 114
Joined: Mon Mar 26, 2018 9:37 am

Re: System Attack

Post by InstantWarSupport » Mon Jul 09, 2018 9:15 am

Hello tstan21,

Thanks for your suggestion.

Could you please share some additional details how you imagine this system?

Thanks in advance.
Have a great day,
Image

Locked