A little about myself.
- I'm a 47 year old software developer and father of 2. (4 and 9 year old)
I've been playing video games my whole life.. all the Atari's and started coding when I was 10 on a TI/99-4A
In my early 20's I competed on Westwood Studio's Command and Conquer tournaments and finishing as high as 2nd one month. I spent a few years on Blizzard's World of Warcraft in my late 30s leveling 7 characters and spending countless hours in guild raids.
Playing online poker for living for about 2 years until my accounts were frozen by George Busch's laws.
In my professional life, my main focus has been enterprise level CMS integrations and distributed systems architecture. Highlights are a couple years as lead developer over middleware at Gamestop and 1 of 3 architects at a corporation using Scaled Agile (SAFe) over 11 teams.
last but not least.. spent last year playing War Planet on 8 different worlds. 2 MS and 6 IOS. spent more than $900.
finally just got bored with it.. What seemed to be infinite possibilities for completely different game experiences, just turned into almost identical games with different people with same personalities.
I'm going to take into consideration the need to make money with all my feedback. Making money is the number #1 goal, so even if I don't state it, its thought about.
I don't think I have time to give you everything in 1 post, so I may just give you overview now, and then post a few others over the next few days.
All the open world free games online follow the same money making strategy, and because of this, all the games suffer from much of the same issues.
How do you create a competitive environment players will continue to play, and be inspired to spend money. Providing payers an advantage can be very profitable, but it quickly creates an unfair competitive advantage with players that don't have money to pay. Having a game structure where players grow over longer time can balance some of this, but if you don't start at the same time, the game experience is not good for new players.
Also, you have a certain level responsibility to continue providing services for those players that have paid to gain these advantages. Those players paying for an advantage may not be willing to pay if the game is frequently ending and restarting.
I believe I have some possibilities to bridge some of these problems. I'll post it as a response this message... I' know this is a lot of jebber..