defcon

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torcher
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defcon

Post by torcher » Thu Sep 20, 2018 6:11 pm

:arrow: defcon one : can anyone explain me more precisly :? :geek:

War.Advisor
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Re: defcon

Post by War.Advisor » Fri Sep 21, 2018 8:02 am

Greetings Commander torcher,

thanks for reaching out. DEFCON One is our newest event, during which Alliances compete for control over the Nuclear Launch Codes. The winning Alliance can appoint a player as the Prime-Minister.
The event consist of multiple stages:

1. Preparation Stage - The center map area (coordinates X:1024 Y:1024) will be cleared of all bases that are located there. Players can move back into the center map area after the start of the preparation stage. The government buildings in the center map will be re-occupied by Loyalists Forces.
2. Capture Stage - alliance players can start earning points by doing the following:
- players can start sending marches to the center map buildings and occupy them if they defeat the residing Loyalists Forces. The building can be occupied by a new alliance if they defeat the alliance players, that are currently occupying the respective building.
- defeat Loyalist Bosses that are spawned in the desert storm, that surrounds the center map area.
3. Defend Stage - The Alliance that scores the highest amount of points will receive the Nuclear Launch Codes. The Codes will be sent to the HQ of the respective Alliance. If the Alliance HQ is attacked successfully, the codes will be transferred to the winners' Alliance HQ. Defending the Codes successfully until the end of DEFCON One will guarantee your alliance great rewards and the power to appoint the Prime-Minister.

You can find out more about DEFCON One in our help page. Let me know if you have any additional questions regarding the DEFCON One event.

Regards,
War.Advisor
Best of luck on the Instant War battlefield ^^
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gueredejeu
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Re: defcon

Post by gueredejeu » Wed Sep 26, 2018 4:10 pm

Hello,
In your help page on the DELCON event, it says "the player's city is teleported ...." and this, in several situations.
In your answer below, you wrote "the player can send marches ..."
I think the help page is not correct, because if a random teleport is applied, the player will need a precise teleportation to return to his alliance territory, which would be unacceptable.
Unless I am mistaken (English is not my native language) the EVENT / DEFCON help page deserves to be rewritten.
Best regards
War.Advisor wrote:
Fri Sep 21, 2018 8:02 am
Greetings Commander torcher,

thanks for reaching out. DEFCON One is our newest event, during which Alliances compete for control over the Nuclear Launch Codes. The winning Alliance can appoint a player as the Prime-Minister.
The event consist of multiple stages:

1. Preparation Stage - The center map area (coordinates X:1024 Y:1024) will be cleared of all bases that are located there. Players can move back into the center map area after the start of the preparation stage. The government buildings in the center map will be re-occupied by Loyalists Forces.
2. Capture Stage - alliance players can start earning points by doing the following:
- players can start sending marches to the center map buildings and occupy them if they defeat the residing Loyalists Forces. The building can be occupied by a new alliance if they defeat the alliance players, that are currently occupying the respective building.
- defeat Loyalist Bosses that are spawned in the desert storm, that surrounds the center map area.
3. Defend Stage - The Alliance that scores the highest amount of points will receive the Nuclear Launch Codes. The Codes will be sent to the HQ of the respective Alliance. If the Alliance HQ is attacked successfully, the codes will be transferred to the winners' Alliance HQ. Defending the Codes successfully until the end of DEFCON One will guarantee your alliance great rewards and the power to appoint the Prime-Minister.

You can find out more about DEFCON One in our help page. Let me know if you have any additional questions regarding the DEFCON One event.

Regards,
War.Advisor

War.Advisor
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Re: defcon

Post by War.Advisor » Thu Sep 27, 2018 8:52 am

Hello Commander gueredejeu,

we are sorry you find this aspect of DEFCON One unacceptable. Please kindly note that there is a difference between incorrect information and information that you find unacceptable.
Player cities get randomly teleported on several occasions:
1. If you city is located in the Center Map area before the DEFCON One event starts your city will be randomly teleported. This ensures that no player will have an unfair advantage by positioning their city next to the government buildings a few days prior to the event.
2. If your city is located in the Center Map area and you lose a battle as a defender, after the Preparation stage has started - your city will also be randomly teleported. This allows players to clear out the center map area and provide slots where other players can teleport and join the battle.

Regarding your comment on the "precise teleportation to return to his alliance territory" - please note that we do not Commanders to teleport in the center map area. You can send marches to the center map buildings or cities that are positioned there without using teleport items.

Best Regards
War.Advisor
Best of luck on the Instant War battlefield ^^
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gueredejeu
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Re: defcon

Post by gueredejeu » Fri Sep 28, 2018 5:49 am

Thank you for your answer which made me better understand the situation. In fact, I misunderstood the help page because it should distinguish MAP (world map), Center of the MAP (Buildings) and Center of the Center of the MAP (HQ).

War.Advisor
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Re: defcon

Post by War.Advisor » Fri Sep 28, 2018 6:06 am

Thank you for the valuable feedback gueredejeu,

we will go over the DEFCON One help page and see how we can improve the content and make it more clear and descriptive.

Have a great weekend ^^
War.Advisor
Best of luck on the Instant War battlefield ^^
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