Game Imbalance.

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Gijoe2cool
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Game Imbalance.

Post by Gijoe2cool » Tue Feb 19, 2019 3:10 am

The game is nice and all, but you can't tell me it's "balanced and fair" when someone with 2, 3, or even 4 mill force can choose to obliterate someone with only 100k or 200k. Just throwing that out there...

War.Advisor
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Re: Game Imbalance.

Post by War.Advisor » Tue Feb 19, 2019 8:04 am

Greetings Commander Gijoe2cool,

thank you for taking the time to share your feedback with us. Please note that although Commanders with higher Total Force can attack your base, they can't send the whole 2,3 or 4 million in one go, due to the total march size capacity that they have. Having strong allies reinforcing you could help you defend your base or having active members who join the battle as reinforcing armies can even out the odds and lead to victory.
Our commanders have proven many times that an active alliance that is ready to jump into action is just the right tool for these situations.

Thank you for your time,
The Instant War team
Best of luck on the Instant War battlefield ^^
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eta457
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Re: Game Imbalance.

Post by eta457 » Tue Feb 19, 2019 10:46 am

And as well, you can survive! In Server 7, BTR has been attacked almost continusely, Went down from 50 mil to 42 mil, and we've been able to stablise there, and actually grow!
I'm a trouble-making spot!

rockmebb
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Re: Game Imbalance.

Post by rockmebb » Tue Feb 26, 2019 1:56 am

l'équilibre ne se situe pas dans le plafonnement de la taille de marche mais bien dans l'absurdité de voir un haut niveau attaquer un bas niveau, il y a des catégories dans les sports, dans de nombreuses activités… c'est légitime afin de protéger ceux qui apprennent et grandissent.

donc un joueur seul sans alliance il fait comment ? ça n'est aucunement une obligation l'alliance; aucun réinforcement.

de plus pourquoi nous empêcher de tuer un encounter 10 si on a pas tué le niveau 9 avant ? c'est bien qu'il existe un ordre des choses non ?

en permettant le massacre de petits joueurs vous perdez de la clientèle...

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